Education
Digital platform for a school canteen
QR code cards, top-ups from a phone and statements for families: a platform that took cash out of students' backpacks and brought transparency to the canteen's routine.
- Digital product
- Custom development
- Continuous improvement
Context
The idea came from real life, as a parent. At the school canteen, kids carried cash in their backpacks, families had no idea what their children were buying, and credit, tabs and payments depended on handwritten notes.
Challenge
- Serve quickly during break time, when the line forms all at once.
- Give families autonomy and transparency.
- Organize credit, payments and billing without creating extra work for the canteen.
- Handle children’s data with care.
Approach
I designed and built the platform end to end:
- Student card with a digitally signed QR code. The register validates the signature on every scan, which blocks counterfeit cards. Cards are generated in batches, ready to print.
- Web register: staff scan the card and record the purchase in seconds.
- Top-ups from a phone: families request credit (PIX, bank transfer or cash) and the canteen confirms once paid. Everything is recorded in a ledger.
- Postpaid with monthly closing: for families who prefer to pay at the end of the month, per-student invoices are generated automatically and payments settle the oldest first. Since the hosting had no task scheduler, closing runs safely on the first visit of the month.
- Pre-ordered snacks per shift, with a cutoff time.
- Family portal: children, balance, statement, purchases and reports by food group (fruit, savory, sweets, sugary drinks…).
- Guardian sign-up with approval, plus two-factor authentication.
Continuous improvement
The platform started with a pilot and evolved in short cycles based on user feedback: more than 70 incremental releases in about six months, including postpaid billing and pre-orders.
Outcome
- The canteen’s routine digital end to end, from card to billing.
- Families with visibility and control over their children’s balance and spending.
- A product that keeps improving, guided by real use.